Spine Benchmark
Performance analysis tool for Spine animations with frame-by-frame evaluation, logarithmic scoring, and debug visualization.
Spine Benchmark
A performance analysis and visualization tool that performs frame-by-frame analysis to identify performance bottlenecks in Spine 4.2.x animations.
Core Features
Quantitative Performance Metrics
Implements a logarithmic scoring system (0-100 scale) with weighted component analysis:
- Bone structure complexity evaluation
- Mesh complexity analysis
- Clipping masks performance impact
- Blend modes overhead detection
- Constraint performance (IK, physics, path)
Debug Visualization
Real-time visual debugging tools for:
- Mesh wireframes and vertex density
- Physics constraint visualization
- IK constraint chains
- Bone hierarchy display
File Support
Multi-format loading capabilities:
- JSON and binary SKEL formats
- Atlas texture loading
- URL-based remote loading
- Drag-and-drop with full folder support (Chrome/Edge)
Technical Implementation
Built with modern web technologies for optimal performance:
// Performance sampling at 60 FPS
interface FrameMetrics {
renderTime: number;
updateTime: number;
drawCalls: number;
triangles: number;
constraintCost: number;
}
// Logarithmic scoring for intuitive results
function calculateScore(metrics: FrameMetrics): number {
const normalized = normalizeMetrics(metrics);
return Math.round(100 - Math.log10(normalized + 1) * 25);
}
Tech Stack
- React 18.2 - UI components
- PIXI.js 8.0 - WebGL rendering
- @esotericsoftware/spine-pixi-v8 - Spine runtime
- Vite 5.0 - Build tooling
- TypeScript 5.3 - Type safety
- i18next - 8 language support
User Experience
- Command palette interface (Ctrl/Cmd+K)
- Responsive design for all screen sizes
- Real-time metric updates
- Export analysis reports
The tool helps game developers optimize their Spine animations before integration, reducing performance issues in production.