TypeScript Slot Machine Framework
Type-safe, scalable slot machine engine built with PIXI.js, handling 1M+ spins daily with sub-100ms response times.
TypeScript PIXI.js WebGL Gaming Architecture
Year
2023
Status
active
Tech Stack
5 technologies
TypeScript Slot Machine Framework
A production-grade slot machine framework that processes over 1 million spins daily while maintaining sub-100ms response times and complete type safety.
Architecture Overview
The framework follows a component-based architecture with strict separation of concerns:
type SlotConfig = {
reels: number;
rows: number;
symbols: SymbolConfig[];
paylines: PaylineDefinition[];
rtp: number;
}
type SpinResult = {
grid: SymbolId[][];
wins: WinResult[];
totalWin: number;
nextGameState: GameState;
}
Key Features
Type-Safe Configuration
Every aspect of the slot machine is type-checked at compile time:
// Compile-time validation of paytable configuration
type PaytableConfig<T extends SymbolConfig[]> = {
[K in T[number]['id']]: {
[key: number]: number; // line count -> payout multiplier
}
}
// Usage prevents typos and ensures all symbols have payouts
const paytable: PaytableConfig<typeof SYMBOLS> = {
'cherry': { 3: 5, 4: 25, 5: 100 },
'lemon': { 3: 10, 4: 50, 5: 200 },
// TypeScript enforces all symbols are defined
}
Performance Optimization
- Object pooling for symbol instances and animation objects
- Texture atlasing reduces draw calls by 80%
- Efficient state management with immutable updates
- WebWorker integration for heavy calculations
Animation System
Custom animation pipeline built on PIXI.js:
class SpinAnimation {
private timeline = new Timeline();
async play(result: SpinResult): Promise<void> {
// Reel stop timing based on dramatic tension
const delays = this.calculateStopDelays(result.wins);
for (const [index, delay] of delays.entries()) {
this.timeline.add(
new ReelStopAnimation(index, delay, result.grid[index])
);
}
await this.timeline.play();
}
}
Technical Challenges Solved
Memory Management
Implemented sophisticated object pooling to handle continuous gameplay:
- Symbol Pool: Pre-allocated symbol sprites prevent garbage collection spikes
- Animation Pool: Reusable tween objects eliminate allocation overhead
- Texture Management: Dynamic loading/unloading based on game state
State Consistency
Designed immutable state updates with TypeScript's readonly patterns:
type GameState = Readonly<{
balance: number;
bet: BetConfig;
history: readonly SpinResult[];
features: readonly FeatureState[];
}>
function updateBalance(state: GameState, amount: number): GameState {
return {
...state,
balance: state.balance + amount,
history: [...state.history, /* new result */]
};
}
Testing Strategy
- Unit tests for math engine (100% coverage)
- Integration tests for animation timing
- Property-based testing for RTP validation
- Visual regression tests for UI consistency
Performance Metrics
- Response time: <100ms average spin processing
- Memory usage: <50MB heap size during continuous play
- Frame rate: Stable 60fps during animations
- Bundle size: 850KB gzipped (including all assets)
The framework powers multiple live slot games and serves as the foundation for rapid game development across the platform.